This is an article saved from Usenet, back before there were any Usenet archives (like Deja or Google Groups). If I can find the archives for this thread, I may remove this page. I’ve found parts of it here[1] (archived here[2]) but not all of it.
From: drmweaver2@aol.com (DrmWeaver2) Newsgroups: comp.ai.games Subject: Strategy and Tactics - An Intelligence Analyst's Perspective Date: 17 May 1996 07:27:21 -0400 Organization: America Online, Inc. (1-800-827-6364) Way back in Mar sunir shah (re-)posted That Heirarchal AI Essay for Chris Orchard from andrew@cs.uct.ac.za (Andrew Luppnow) (might have originally been posted sometime around/in Dec 94(??) Part 1 (of who knows how many parts) A couple of thoughts of my own on the subject (as a former military officer/military intelligence analyst): 1. I pretty much agree that generals do not know or care about the locations or strengths of individual soldiers on a battlefield. However, he looks at and moves entire units as if they were individual pieces. Depending on the rank of the general, the pieces may be (traditionally) either Army, Corps, or Division size (or Front/Theater size in extreme cases). 2. Likewise, Colonels generally "play" with Battalion, Brigade, or Regiment size pieces while Captains play with Companies - or in a modern world Teams (larger than Companies but smaller than Battalions. Looney tune Lieutenants get to play with Platoons and special weapons, serageants with squads and individual soldiers. 3. Strategy and tactics are synonyms on different scales. Strategy may or may not include political considerations in addition to geo-political boundaries, alliances, personalities of enemy leaders, doctrinal use of specific tactics, use/non-use of special weapons based on moral/ethical/cultural/religous grounds, expected timing, location, and strength(s) of reinforcement(s), and other non-tactical items. Tactics generally scales the above considerations down - for instance, substitute geographic features for geo-political boundaries; making use of enemy weaponry on the immediate level of a battlefield vice passing a captured nuclear weapon up to Front level authorities (who may have to obtain political approval before being authorized to use such a weapon); asking a captured soldier about the food status of his squad vice receiving/using the same information from 1000 captured soldiers from different parts of a battlefield. Basically, it's a question of scale. 4. So, a politician sets the goals for a military operation, allocates the resources (including the miltary-industrial complex for manufacturing replacements) to accomplish these goals to the general, provides information from and constructs alliances to support the operation, provides monetary support to pay (for) to the military members, and does all this within the confines of his cultural experience. 5. The General (at the highest level) then analyzes the goal(s) assigned, the resources available, the threats (real and perceived) to his forces, avenues of approach to geographic military objectives, possible defensive measures the enemy might use to obfusticate friendly forces, intelligence gathering assets and own-force assessments of opposing force positions - tactics - strengths - alliances, and tells the politician whether he can or cannot succeed in accomplishing the assigned goal(s). 6. Negotiation between the politician and the general ensues and a happy medium is reached (or another general is found who will bow to the will of the politician). "I can run wild in the Pacific for six months.. .. after that, .. ..?" - Admiral Yamamoto, Imperial Japanese Fleet prior to World War II. Major doctrinal ideologies are also negotiated - no nukes/nukes only in retaliation/freedom to use at commander discretion, etc - and decided upon. 7. Once the goal(s) is/are decided on, the general then finalizes the "strategy" (there's that word again) to be used. He does this through assignment of specific sub-goals to specific commanders with specific forces. He may or may not retain some forces, weapons, intelligence assets, even certain intelligence information for himself and not disseminate such to subordinate commanders. He paints a picture on the battlefield, through the deployment of his forces, how he wants the battle to progress. In doing so, he attempts to force the enemy to respond in a way advantageous to his (the General's) friendly force goals and disadvantageously to the enemy's goals (generally the prevention of the attainment of those goals by the General's forces). 8. Each commander down the line acts as the General has - analyzing, assigning forces, deploying, and conducting the battle at his own level of playing piece. 9. Even before any move has been actually made by the General, an enemy can be expected to react. But, first action by the General's forces must be detected. Seems obvious doesn't it? But, it's often overlooked - even by military historians, yes, even by modern day commanders. Ex., The US Navy itself wrote a report detailing the tactics which the Japanese used to attack Pearl Harbor some years before the actual attack. The morning of the attack, a radar station detected and attempted to report the first wave of attacking bombers but was ignored by higher command. So, the first "detection" of enemy action was someone observing bombs actually dropping on Pearl. So much for intelligence IN the military! So, "action" could be identified/defined as any of the following in the "prelude to battle" phase: a. Positioning of forces within own political boundaries b. Increased/cessation of training c. Specialized training d. Increased communication/decreased communnication e. Movement of national command authorities to safe havens f. Non-routine/scheduled visits by commanders to non-headquarters units g. Cancellation of leaves/vacations h. Stocking logistical supplies (weapons, stores, transportation, fuels) i. Implementing non-routine controls on civilian populace j. Communications between entities not normally in communication with each other k. Increasing intelligence gathering activities l. Mobilzing national reserve forces m. Placing restrictions on mass media (TV, radio, etc.) 10. Sensing any ation which is not routine, the enemy politician(s)/commander may make moves of his own, including actions which are listed in 9 above, or: a. Increasing political activity - strengthening alliances b. Severing other alliances c. Obtaining/reminding existing allies of promised support in the event of hostilities d. Threatening the opposing force with political or military action in retaliation/response to the perceived threat e. Strengthening defensive positions, barriers, existing obstacles f. Developing new weapons in response to specific tactics expected g. Mobilizing the industirla complex/nationalizing the econoy in preparation for a decrease in the production of consumer goods in favor of increased production of military goods h. Attempting the assassination/discrediting/dishonoring of key members of the opposing force national command structure/key political figures/key military figures i. Taking hostages in advance/moving foreign nationals to the vicinity of locations/facilities expected to be targets of attacks by foreign forces j. Attempting to obscure the actual locations of troops, the actual strengths of units, the locations of supply/logistics points k. Reorganizing from a peace-time to a war-time/streamlined command structure l. Conducting high-level commander/staff-oriented exercises (wargaming) m. Publicly declaring that increased levels of preparedness for defense have been implemented So, now we actually get to a "move" being made - everything prior usually being "assumed" or delineated in the game's instructions/design/or set up as the basis for the game. Part 3 So, now we actually get to a "move" being made - everything prior usually being "assumed" or delineated in the game's instructions/design/or set up as the basis for the game. 11. The General issues his orders, the Colonel receives those orders, breaks them up/down and issues his own, and at this point, we generally transition from "grand strategy" to tactical/local considerations. Think about it for a moment - to a General, that blue line on his map may be only a somewhat unimpressive geographic feature, but to the 2nd Lieutenant and his men attempting to swim across a swollen river in freezing temperatures due to lack of wood, the same wide-wet son of a gun is certainly important/impressive. On the other hand, faced with an enemy tank without supporting infantry (in an urban environment with rubble on the streets), two grenades, a shoulder-fired anti-tank weapon, 2 machine guns, 1 machine pistol, a radio connection to a Forward Air Controller, a radio link with Division/Battalion Field Artillery, and 3 non-ambulatory soldiers, the Lieutenant has only one realistic tactic despite the variety of resources available to him. Unless that single tank is stopping an advance that the General has planned - ex., sitting at a crucial crossroad - he probably isn't even aware of the tank being there. 12. So, let's look at the tactical considerations: a. Terrain - affects cover for individual troops, radio/visual line of sight, radio/ visual communication range, rates of movement for troops/vehicles, location(s) of supply points, ability to set up specific defenses - its hard to "dig in" when on a treeless, smooth rock outcropping. b. Strength(s) of friendly forces - not only number of troops and their equipment, but also the ability to concentrate forces(power) at a specific point for a relatively short period of time in order to attain a desired outcome (ex., pinning down specific enemy troops, making a "breakthrough", seizing a particular landmark, etc). c. Logistics - how much ammo does each troop have, what is his firing rate/rate of expenditure in battle, how long can this rate of usage be sustained without being resupplied (usually this point is simplified in board level wargames except at Squad/Company level games), how are supply "pieces"/units themselves resupplied, what is the effect of losing a supply unit (can another existing unit perform the supply/resupply function thoguh with a penalty in effectiveness, are alternate means of supply already planned/available, how does a loss of communication (radios/landlines/road hexes) affect the supply line. d. Intelligence - usually a Lieutenant doesn't need to involve himself in the really big picture, or the fact that his own forces know that a new fighter aricraft type has been seen being rolled out of a design bureau's experimental aircraft plant, or that the French have declared war on the German's (again) when he's stuck in a foxhole in Ethiopia. When enemy artillery rounds are impacting within 500 yards of his foxhole, few people really care that this is "for God and Country" or that holding this piece of (urine spattered) ground is part of the General's master plan! However, some intelligence is pertinent to the Lieutenant. If higher headquarters tells him that the unit on the opposite side of a river is almost out of ammunition according to radio intercepts, or that the enemy platoon leader and sergeants were critically wounded in the last skirmish (from the interrogation of a captured soldier), or that the enemy troops are actually all sixteen year old bos and men over sixty years old (as often happened in the last days of final assault on Germany in WWII) - those types of information are definitely useful and can affect how the LT. deploys his troops, how much reconnaissance he feels he needs to attempt a river crossing, maybe when he actually times his attack, whether he asks for supporting fire form artillery/aircraft, etc. e. Formations - Offensive. These can be: 1) Road March - low attack, low defense, high rate of movement, it takes time to deploy a unit in road march to another formation (some nations practice such deployments routinely while other nations have no experience which such rapid deployment), medium-low control by local commander, little or no control by higher hq. 2) Cautious Advance - high attack, high-medium defense, low-medium rate of movement, excellent control by local commander, less control by higher hq. 3) Advance to contact - high attack, medium defense, medium rate of movement, excellent-medium control by local commander, good-low control by higher hq. 4) Reconnaissance - low attack, low defense, high rate of movement, low control by local or higher hq. 5) Deliberate attack - very high attack, medium-low defense, medium rate of movement, good control by local commander, less control by higher hq. 6) Hasty Ambush - good attack, average defense, mediocre control locally, poor control by higher hq. 7) Deliberate Ambush - excellent short range attack/piss-poor long range attack (unless equipped with special/long-range weapons), excellent control locally, good control by higher hq. Part 4 f. Formations - Defensive. These can be: 1) Dug-in - none-minimal attack, maximum defense, no movement (max 1 hex in any event - probably makes more sense to make it take "a turn" to change formation before allowing any movmeent by a dug-in unit), excellent control locally, excellant control by higher hq. 2) Deliberate defense - minimal attack, excellent defense, slow movement, good-excellent local control, good control by higher ups. 3) Hasty Defense - just less than average attack, mediocre defense, less than good control either locally or by higher hq. 4) Retreat - no attack, less than mediocre defense (tho' there have been some epic defensive retreats in history - ex., the Marines withdrawal during the Korean War), average movement, low control - locally or by higher ups. 5) Routed - this is a retreat which has gotten out of hand. All control has been lost by commanders, and consequently no attack can be made by this unit. Actually, nothing can be done by this unit except to Reorganize (below). 6) Constructing/Improving defensive position - no attack, less than good/better than average defense, good control locally, little control by higher hq. g. Formations - Other. These can be: 1) Reorganization - no attack, defense, or control by any one. This is strictly an administrative deployment allowing restocking of personnel, equipment, weaponry, sometimes training, and resting the battle weary. If anything should happen to this unit - ie., if it comes under attack while in Reorganization - it is destroyed. This should take no less than two turns. 2) Training - low attack, high defense, low control locally, low control by higher ups. Except for elite units, this is basically a step above reorganization but not as high as either hasty defense or road march. 3) Resupplying - no attack, good-poor defense (depends upon how far along in the resupply seuence a unit is), low control - either locally or by higher ups. 4) Dispersed - no attack, low defense, low control either locally or by higher hq. 5) Special - could vary with type of unit/terrain/situtation. Ex., mountain infantry in snowy mountainous terrain, or SEAL units on a sandy beach, or paratroop units in the air/just after they hit the ground (actually they probably should be in a Reorganize mode/formation for a turn - except for defensive value(?)) h. Once an (any) order is given and sub-units/soldiers begin to carry out the order, some control is lost by the leader. This cannot be avoided - out of "sight" of the leader, sub-units are under local control immediately - this can mean that an individual soldier is out of control within seconds of receiving an order. Ex., Order - "Take the Hill", Result - Soldier A charges up the hill, Soldier B walks up, Soldier C freezes, Soldier D dies from withering gunfire as he turns to carry out the order. See - c*h*a*o*s, then again, this is a battle, isn't it? i. The commander's role is self-preservation along with establishing and maintaining communication with each sub-unit (some at different frequencies than with other sub-units [may depend upon role/distance from commander]) for the purposes of: establishing how the battle is progressing/that is, how the commander's orders are being carried out (is an attack looking successful or bad, are units being decimated - regardless of formation, whether or not friendly intelligence was valid or if the "intell weenies" were just plain out to lunch. Also of importance is whether sub-unit commanders are surviving, whether specific commanders are consistent at carrying out orders rapidly, efficiently, and without question or whether they seem to wander, delay, and sometimes flat out refuse. (An uncomfortable theoretical: "Attack any survivors in the radiated zone {after a dirty/low-yield, tactical nuclear explosion"; result could be "!#$!# you, sir. You go do it - I cover myself double when getting x-rayed!" This would be an understandable response to a civilian but could not be tolerated in the military.) j. As feedback comes to the attention of the local commander, one of his duties is to pass the situation as he sees it up the chain of command. At each successively higher level, the "picture" of the battlefield is determined by "fusing" these friendly commander reports with intelligence gathered by special units. Failure to fuse often results in warped pictures of the situation being presented to the commander. Remember that the commander makes each subsequent order at aperiodic rates based on his own perceptions and ability to weigh all the variables involved in "situational awareness". Each battle is different and requires adjusting to unexpected events - both the good and the bad. Imagine General Patton hesitating to order his troops across an abandoned but intact bridge when crossing the Rhine. He'd have been relieved on the spot! In the real world, some commanders use what is known as intuition in deciding whether or not to pursue an unexpected opening in the enemy's defenses; other commanders are more deliberate. Each approach has its advantages and its disadvantages. Rash and aggressive commanders have often had their units demolished/destroyed when they imprudently acted over-aggressively. Other commanders have been relieved or damaged their reputations for not respnding to openings presented ("obviously" to other commanders) by the enemy - but their troops survived. It's a teetertotter and a gamble. How much information does a particular commander require to make an intelligent decision in any given situation? There is absolutely NO way to tell/predict. But, specific "genes" programmed into AI commanders coud cause one commader to act more aggressively than another, to weigh intellligence more heavily than friendly force reports, to always ask for more support (like General Montgomery of the British), to give general orders rather than specific ones - allowing freedom to sub-unit commanders. Part 5 k. Let's back up now to the General/Strategic level and delve into one of my favorite subjects: Intelligence agthering, analysis and the intellignt use thereof (please excuse the pun). Intelligence sources include: 1) Friendly force reconnaissance. Friendly trops are sent to specific locations to "see what they can see", hear what there is to hear, etc. and then to report to their commanders what it is they have seen/heard. These units do little or no "fusing" or their observations with reports/observations from other friendly sources. They are strictly "see and report" units with normally minimal attack and efense values. 2) Special Intelligence units. These units include the following: A) Interrogation. Linguists who ask questions (often accompanied with torture - oooh, mmovie thriller/action adventure time) of captured soldiers and report what the captured dudes said. They are trained investigators who rely on experience in their craft to perform on the spot evaluations of the validity and truth of the statements of the interrogated. They may have a specific purpose in individual interrogations - like verifying something someone else said, establishing the presence on the battlefield of a new weapon, determining the effect of psyops work by friendly forces, etc. B) Radio listening stations. These units scan the electro-magnetic ether searching for transmissions by enemy units looking for conversations which include orders, unit locations, supply status, plans, etc. Anything that can be useful is listened for. Because of the use of language(s) not the same as that of friendly forces, linguists are often used in these units. Analysts collate the raw data captured by (heard) by the "listeners" and perform 1st echelon analysis - often drawing relationship diagrams of: frequency usage, transmission times between specific stations, who talks to whom, whether coeded messages are used, whether the same voice is always heard when a specific callsign is used or not, which units seem to respond to which other units (if station A talks to station B and then B moves, then later A talks to both B and C and both move; one may assume that station A is superior to both B and C). These lsitening stations may listen for voice, radio teletype, cellular telephone, fascimile (fax) transmissions, tap regular telephone lines, and other truly specialized transmissions. These specialized transmissions might include satellite up/down links (look at hobbyist HAM radio transmissions for instance), any thing that "radiates" electromagnetic energy can theoretically be "captured"/heard by other-than-intended recipients without either the originator or the intended/authorized recipients being any the wiser, traditional geographic location beacons (ex., at airports, LORAN stations, WWV/WWVH), television stations, etc. Purely theorectically, radar stations could be plotted - whether traditional airport style radars or weather related radars. By simply plotting the movements and radiation patterns of/used by specific transmitters one might be able relate these transmissions and movements to the strategic plans, goals, or movements by the opposing General and his forces. Ex., if US/Allied forces had been able to be "tracked" because of radio transmissions they made while they were performing their "end run", the Iraqis could have had a nasty surprise, say the Revolutionary Guards, waiting for the "end-runners" - or had a specific area targetted for destruction by Scuds (imagine, unit A moves into grid square xxxyyy and spotters relay this to artilery unit/Scud XYZ who then launches about twenty or thirty of those bad boys onto the unsuspecting/ but soon-to-be-dead troops). C) Electronic Warfare Units/Jammers. These guys' purpose in life is to deny the use of the radio or other means of communications to the enemy. They generally do this by overpowering enemy transmissions - say radiating 100kw power on a frequency the enemy uses (when he's only transitting 15w). Other things these guys are food at include "spoofing" or imitating the enemy - "This is your (the enemy) General speaking. Cease hostilities. Cease fire. Cease fire." They generally target either specific transmitters or specific frequencies. This is important because if jamming is used indiscriminately and injudiciously you could deny your own forces the ability to communicate with each other. You could even draw the attention of "counter-battery" artillery (generally used to describe artillery which is used to fire back at enemy artillery units). Imagine keying the transmitter to jam someone and you get an explosive airborne special delivery; so you cease transmission and the "incomings" stop; then you key the mike again and, voila, special delivery - cease transmission, it stops; and this continues. I think that I might be persuaded to quit jamming after a few rounds landed on top of my position - at the least, it would interrupt my transmission plans while I repaired the damaged to my antennas and other equipment. D) Early warning radar stations. These guys attempt to detect the incoming missiles and airplane attacks of the bad guys - often at ranges "beyond the visual horizon" - hundreds, even thousands, of miles away. Both active radiation and passively sitting and listening for enemy radars are used. E) Long-range sonar sations. Like radar stations, these guys attempt to detect incoming attacks or movements or troops - but they do it simpy by traditional sonar techniques. F) Acoustic sensor units. Ever heard the whop-whop-whop of a helicopter overhead, or the roar of a jet. Guess what? Some units use "big-ear devices just to do that. In Vietnam, for instance, artillery was used to "deliver" acoustic sensors to locations behind the N. Vietnamese lines; these sensors had radio transmitters linked back to the acoustic plotters; after plotting the locations of the sensors, the acoustic unit could then track sounds and their movements by plotting the times and strengths (loudness) of sounds at specific sensors. Given enough time one could also "catalog" the sounds in a given environment (like was referred to in the movie Hunt for Red October - "Sir, this sounds like a magma displacment at nrmal speed, but if I change the playback speed to 10x, it sounds mechanical. I think it's a sub!"). G) Airborne intelligence units. These include planes which are photorecon units, radio listening planes, special radar units, and sometimes, they do things like drop lealets in a psychological operations mission. This type of unit has been in use since the earliest days of air warfare - yup, even back in cloth biplane days. H) Satellites. In today's modern technological world, satellites can be used as semi-permanent "eyes-in-the-sky". Many different types of sensors (radios, radars, photograhs, temperature sensors, magnetic field detectors) can be mounted on satellites and various trajectories for satellites can be used to ensure that the "platform" provides the intended coverage. This coverage could be repeated-every-once-in-a-while (with elliptical or eccentric orbital patterns) or constant (with geo-stationary orbits). A popular magazine, Jane's Defense Weekly, has reported that some photographic sensors are sophisticated enough to allow one to read a Moscow newspaper from orbit. Commercial weather satellite pictures provide some idea of the usefulness of photographic satellites - use a bigger lens and one should be able to actually watch the movementsx of ships (or troops) at sea, examine the harbors of the world to see if certain ships are where human observers report they are. I) Humans. These are the spy guys. They do a bit of everything -all the cloak and dagger stuff of so many novels. They sneak into places which are secret, take pictures of new discoveries, report on troop movements, attempt assassinations, etc. But, a lot of the time they do more mundane things like read newspapers and report what the enemy tells its own people, report what is being said (allowed to be said) on the radio/TV, report the effect of war on the morale of the populace, and report the effect of air attacks on cities - industrial and population. In the modern world, today's spies can be found using satellite comm links, microdots, diplomatic mail pouches, and other means to relay their reports to their superiors. The key is to get the information back to someone who can make use of it. Part 6.A. How does the Intelligence Analyst Analyze? The Intelligence Analyst has the job of taking information from diverse sources (see Part 5) and merging it into a single (hopefully) coherent picture. This picture can be a very focused picture which limits itself to a specific time period (say the next few hors or the next two weeks), a specific geographic region/location (say the area in front of 1/141 FA Bn of the 4th Mech Inf Div or the European Theater in World War II) , a specific unit or person (ex., SEAL Team 6 or Winston Churchill's mistress), or a specific technology or technological development (ex., the use of canards on aircraft or the new MIG-29). It could be a less focused report on a general topic - "I think the overall goal of the enemy is not the destruction of troops per se, but to establish respect and fear from its political neighbors - and if they gain some territory in the bargain, great", the relationship between the political leaders in a target country, the increasing use and availability of former-Soviet/now-Russian weaponry in Third World countries, the influence of the effectivenss of Allied tactics during Desert Storm in Third World Armies, etc. So, the first thing the Intelligence Analyst (IA) does is to determine what his commander wants to hear about. (Being human, he might also want to determine what the General actually wants to hear - but saying that might involve not telling the truth as the IA knows it/determines it to be.) Then, he determines the resources available to him to supply the information which can paint the picture. If he's lucky, he gets to task these resources to gather items or information the IA thinks are either necessary or useful to fill in the picture. This list is generally called the Essential Elements of Intelligence (EEI). A priority system is incorporated in the drafting of the EEI because no one, not even Mr Gates himself, can afford, or has available to him, all the information in the world. So, the IA tasks his resources to gather the information according to this priority list. For instance, getting information on the daily whereabouts of the enemy General can be priority 1 while the location of his mistress on a daily basis is pri 1000, but on a monthly basis her location might be pri 50. Then again, the location of the HQ, 4th Guards Tank Army on a daily basis might never drop below pri 10 for the commander of NATO forces in Europe. A future post may delineate the EEI in great detail. After tasking his resources, the IA waits for the information to come in. As it starts coming in, he begins a cycle of evaluating the ability "produce" of each intelligence data source with regard to specific types of information and the timeliness of that information against that of other intelligence sources. For example, source A may be able to produce 10,000 data items daily in a specific area but zero in any other area. Of those 10,000 items, however, only 1,000 might be verifiable with any other data source. Of that 1,000, maybe 500 might fit in with 90 percent accruacy with what other sources are reporting while the remaining 10 percent might fit in with some "massaging". So, what about the other 9,000 items? Well, the IA may have to consider that no other source may be able to report on those items (ex., this source is a satellite system providing the only coverage on Apra Harbor, Guam), or the measurement accuracy of the source may not be matched by any other source. Then again, the reporting of the source may not be "time-coincident" with data from other sources. The dedicated IA has to establish a "norm" for each of his sources in order to work efficiently and effectively. So, let's stop an minute and look at a single point in time. Source Info Accuracy Timeliness A-Human Pol figure loc 95% Daily 75% Within 2 hours 1% Minute by minute Technology (air general) 10% Daily B-Human Pol figure loc 50% Daily 50% Within 2 hours .1% Minute by minute Techology (air general) 90% Monthly (air specific) 25% Weekly C-Listening Post Techology (air general) 0% Air operations by enemy 15% Minute by minute Movement of mil figure 5% 24 hour late rptg D-Overhead Troop movements (Asia) 0% (Italy) 5% Minute by minute (Central Europe) 75% Minute by minute (Scandinavia) 50% Minute by minute (Iceland) 5% Minute by minute From the above example we can see that some resources just plain should not be tasked with obtaining informationin certain areas because they simply do not have the accuracy required to be useful. It should also be considered tho' that a particular source might be able to accurately report, in a les timely fashion, on things that other sources might report on more frequently but less accurately. So, a daily picture put together by the IA (without considering yesterday's picture) could be made more accruate by including the time-late reporting of a particular source AND incorporating yesterday's picture. The IA also needs to inject reality into his picture. For instance, it is almost unheard of for a straight-leg infantry unit to move over 100 miles in one day. BUT, with unit having a starting location of airport, and with the colocation there of an airlift capable/air transport unit, the infanty guys COULD easily be here today and there tomorrow. However, from a naval perspective, a carrier can only mmove so fast - so even if clouds prevent satellite location on a particular day, one could draw a circle on a map centered on the last known location and have the radius of the circle equal to the maximum speed of the carrier (plus an insurance factor) times the number of hours (or other units of time) since the carrier was last located. This probability of the carrier being SOEMWHERE within in the circle is then dependent on the accuracy of friendly intelligence dat on the speed of the carrier. One CANNOT simply use the observed speed of the carrier during this particular voyage! The guy may just have been out tooli' around until he hit the clouds. This use of clouds to disappear has been demostrated throughout naval history with great effectiveness by navies througout the world. Technology has, however, limited the amount of time that this tactic can gain the carrier. Sooner or later the ship has to come out from under the clouds and when he does, he's vulnerable again to overhead surveillance. The overhead assets can be tasked (and steered) to the area over the "lost circle" and they can remain there looking for the carrier as long as necessary. Of course, the circle's area/that is, the area of ocean that the IA must look in, increases the longer the carrier goes unlocated. Clouds are not the only thing that could delay relocating the carrier; try a lack of trained photgraphic interpreters to process the raw photograohic data for the fusion IA. While pictures are worth a thousand words to most people, specks on the ocean may be meaningless to untrained eyes. Part 6.B Then again the Intelligence Analyst (IA) may have to retask his satellites to cover specific ports if the carrier is not in an open ocean area. Carriers may attempt to "hide" in plain sight by sailing with a group of ships. This is usually not successful, at least not for a long period of time. Size is against the carrier. But, take the case of a smaller, harder to pictorially identify unit - say one of the fast frigates usually comprising the screening force for the carrier. Looking at consecutive pictures of a battle group, a photgraphic interpreter may realize (by simple counting) that a frigate is missing from the lastest picture of the battlegroup, but he may not be able to identify which one for any of a variety of reasons (poor photo quality, ships of the same class sailing in the battlegroup). Where the "lost frigate is" is a question the IA must weigh against the number of available assets he has that he can retask to look for the missing "small boy". Maybe one missing frigate doesn't worry the IA; so, he doesn't look for the frigate. Maybe the IA worries that the frigate has been sent off on a recon mission of its own or the IA has other reporting suggesting that the frigate has a special mission to transport a special warfare unit onto a remote island (but he doesn't know which island). The IA might retask a number of satellite (or other) assets to find the ship figuring that a large battlegroup should be able to be easily much more located than a single ship. So, the IA modifies his Essential Elements of Information (EEI) list constantly according to the timeliness and accracy of intelligence reporting he has received as the battle has progressed. As the EEI's are satisifed or collected, resources are constantly retasked, assigned new mission goals, sometimes repositioned , and often retrained or reequipped. IA's have to be selective about the distribution of information back down to his resources/collectors because he needs to preserve the purity of his sources. But, if he discovers that a source is being consistently duped or misled, or is repeatedly reporting something that is known to be false, the IA has a few choices. He can inform the source that his information is not accurate (and what the real information is), or that other sources are reporting something diferent, or he can keep the source ignorant of the difference between his reporting and that of other sources. Or, the IA may decide that this misinformation may be useful to be leaked as a "Disinformation" leak for the enemy to stumble upon in his own intelligence gathering. The IA may recall the intelligence collector and retrain him, reequip him, relocate him if there is suspicion that his intelligence collection efforts have been compromised by being discovered by the enemy (leading to being fed disinformation). In any event, its a never-ending cycle. Collect, evaluate each piece individualy, evaluate all pieces collectively, identify the pieces which do fit together, identify the pieces which do not fit with the majority of other pieces, analyze (brainstorm) why those non-fitting pieces are being reported and attempt to figure out how to fit them in with "minor routine adjustments" (like "add .5MHZ to every one of this guy's frequency reports and he fits in with all the rest of our source reports" if you can't get the fellow to recalibrate his equipment), throw out reports from sources which are known to be routinely inaccurate, compare the picture you discover today with yesterday's picture, compare it with last week's picture, see if any major changes have occured which you did not predict, see if any previously thought to be minor changes are actually major changes or if minor changes could have major effects, then report your findings. Part 6.C. What IF'ing and the Intelligence Analyst (IA) One of the most important roles of the IA is to attempt to predict what the enemy intentions are by analyzing what his capabilities are given his current situation. Up until now we have discussed gathering data in order to establish "the situation as the IA sees it". Now he gets to take on the role of reader of the crystal ball. In this endeavor, the IA must gather all the details of enemy equipment, tactics, command personalities and tendencies, the friendly force situation/location and what is known about what the enemy believes the friendly force situation to be. By piecing all these things together, a "potentials" list of options for the enemy General can be drawn up and the IA must then assign probabilites weightings to these potentialities. What the IA does is to place himself in the enemy General's shoes and says "Given this situation, given this set of goals, what would I do from here to increase my chances of attaining those goals?". The IA playing enemy General often brainstorms things which "no intelligent commander in his right mind" would try but the IA does this to establish a worst case scenario for his own (friendly) forces. (Ex., wargaming a scenario where all enemy aircraft are sent into one sector at one time for a bombing mission). What the IA is after is attempting to identify the goals/motivations of the enemy forces - at the force, unit, and individual commander level. Some commanders are more concerned with ground gains than with losses of personnel, other commanders husband their forces greedily immediately before an attack (and thus "foretell" the IA of intentions), some commanders have a preferred formation contrary to the general rule for the enemy. An infantry unit may have recently been assigned a unit t has never been given before and therefore be ineffecective or at least less effective than other units - this might be determined by an IA observing a unit trasnferring from one organizational HQ to the control of another. That observation could have been detected/theorized due to interrogations of captured soldiers or by intercepting communications between the unit and an unknown entity it has never communicated with before. If a unit is observed moving in road march formation directly toward a resupply point in his own area, he may be "topping off" his fuel tanks and ammo just before launching an assault, or he may be getting ready to make an interorganization transfer with a move to another area of the battlefield. A unit road marching at high speed down a highway parallel to the Forward Edge of the Battle Area (battle line) (FEBA) can be ordered to turn toward the battle line and engage or plug a hole. He cold be diverted from an assigned mission in this manner in order to take advantage of a developing situation as the Friendly General sees it, or he could be responding to a successful attack by enemy forces and just be fortuitously at the right place at the right time. Change of topic//backing up At a lower level, intelligence analysis can determining the location of a unit/units. One technique involves plotting the reports from different sources on a map. The hoped-for result is triangulation. A \ - \ - - \ - -C - - \ - B- \ - D Collectors A, B and D report something on various bearings (Pt C). The IA will plot these points and include a judicious margin for error oneach plot. The resulting point of intersection or the triangle resulting from plotting these lines provides a probable area of location for some unit being in/around Pt C. With only two collectors, triangulation is not possible - obviously. So, a two point plot is inherently less accurate than a three point plot. With only one collector, you might think that you can only get a line of bearing - there's something out there, on such and such a bearing. But, that isn't always true. If the collector is an aircraft, the collector is actually moving to different locations. If the aircraft moves fast enough, a number of time-different reports could be generated and plotted resulting in the desired "triangulation". A\ A \ A \/ A----/---------------------------- A / \ A / A/ Cute, huh? Part 7.A Essential Elements of Information (EEI) This part discusses the things the Intelligence Analyst (IA) searches for and uses in order to assemble an accurate "picture" of the battlefield. 1. Geography A. Terrain 1) Key features a) Major bodies of water b) Major regions of mountainous terrain c) Major regions of desert d) Regions providing classic tank battle terrain - flat, open, unimpeded 2) Major obstacles to movement a) Rivers b) Swamps/marsh c) Mountains without passes/hardtop roads 3) Locations of allied territories a) Neighbors b) Distant allies 4) Locations of traditionally enemy territories a) Neighbors b) Distant allies 5) Political Borders B. Ocean/Water Features 1) Friendly Ports a) Own Ports I) Water Depth/Maximum size of Ship which can use Port II) Repair Facilities III) Resupply Facilities IV) Defenses V) Communication Facilities VI) Colocated non-naval Facilites/Units VII) Early Warning Facilities - Radar, Sonar, Other VIII) Number of Berths - Deep Water and Not so deep Water b) Allied Ports see Friendly Ports description above c) Neutral Ports see Friendly Ports above Also determine the conditions under which any Friendly or Enemy unit can use the Port. Is it open to all with no restrictions, or is it available for emergency services but then the unit may not leave (as was the case in the South Western Atlantic during WWII)? 2) Distances a) Between Friendly Ports b) Between Friendly and Enemy Ports c) Between Friendly and Neutral Ports 3) Shipyards a) Location b) New Construction or Repair c) Experience with regard to all classes of enemy ships d) Drydock Facilities e) Berths f) Special Techonlogy Facilities (ex., able to handle nuclear weapons, nuclear reactors, etc.) g) Availability of Rescue Vessels h) Quality and Size of Workforce I) Number of (World) Renown Experts II) Number of Trained Technicians III) Quality of Technical Workforce 4) Water Depths a) Shallows I) Location II) Depth(s) III) Key underwater features IV) Anomalies associated with this shallow b) Deep Water Areas see Shallows above 5) Anomalies a) Magnetic 1) Location 2) Description of effect b) Acoustic see Magnetic anomalies above c) Weather see Magnetic anomalies above d) Electromagnetic (Radio) see Magnetic anomalies above Part 7.B.1 Essential Elements of Information (EEI) 2. Command Organization and Personalities A. Command Structure/Organization(s) Personalities (what we are going for here is a picture of "the whole person" - how he may act based upon his experience, training, previous successes as well as failures, how well he supports/endorses national level tactics/strategies, etc.) a) Commanding General I) Formal Training II) Important Training Exercises III) Prior National Commands IV) Prior Combat Experience V) Prior International Commands VI) Experience in Staff Positions VII) Key Political Alliances VIII) Military Mentors IX) Length of Time in Current Position X) Family size, location, general (and specific background(s)) b) Chief of Staff (as with CG) c) Major Subordinate Commander (as with CG/CoS) 1) Command Structure a) Generic Oranization National Command Authority Service (Ground Force) Service(Naval) Service (Air Force) Theater (See appropriate section for these orgs) Army Corps Division Regiment Brigade Brigade Battalion Battalion Company Team Platoon Company/Platoon Squad Platoon/Squad Soldier Soldier 1) Services A} Army 1} Operating Forces/Combat Forces a} Infantry b} Tank c} Mechanized Infantry d} Artillery/Rocket Forces (Non-Strategic) e} Airborne (if not subordinated elsewhere) f} Chemical Forces g} Air Defense 2} Combat Support a} Intelligence (Directorate) b} Logistics (supply and transport) c} Communications (strategic/tactical) d} Engineer (bridging and construction) 3} Combat Service Support a} Maintenance b} Medical c} Personnel Support Services (pay, records, historical, POW internment) d} Police e} Traffic control (road movement scheduling if not poice controlled) 4} Weapons [need info on all charateristics of [ ex., rate of fire, range, size of projectile, number of personnel required to operate, speed of vehicle, range of vehicle on full fuel tank at combat speed/at road movement speed, etc.]) a} Tanks (warhead types, man/autmoated loader, how many rounds are normally carried on board, etc.) b} Armored Personnel Carriers/Reconnaisance Vehicles (number of troops carried, on board weaponry/radios, etc.) c} Wheeled Combat Vehicles (Jeeps, Anti-tank, Machine gun carriers, command vehicles, etc.) [field of vision when "closed up", points of vulnerability vis a vis "our" weapons, communications (radios and internal), sensors (infrared/light), etc.) d} Anti-aircraft weapons (guns, missiles, rockets - both man-packed and vehicular) (speed of missile, control method, target detection method, how are multiple missiles controlled/coordinated, target selection criteria/methodology, etc.) e} Personnel Weapons (rifles, machine guns, pistols, grenades, etc.) [how effective is each weapon, accuracy, rate of fire, weight, reliability in adverse conditions, etc.) f} Mines (anti-personnel [claymores, bouncing betty's), anti-vehicular [anti-tank, anti-truck]) (construction, explosive material, quantity of explosive, what sets each off, penetration qualities, fragmentation details, countermeasures, etc.) g} Anti-tank (rockets, missiles, recoilles rifles, etc.) (range, rate of fire, penetration ability against various armors, defensive tactics which are effective against each - electronic jamming/smoke screen?, etc.) h} Artillery (howitzers, mortars, field pieces, etc.) (range, mode of transport, crew size, types/sizes of projectiles, rate of fire, etc.) h} Army subordinated aircraft (fixed, rotary wing) [speed, range, weapons, sensors, method of control, tactics, etc.] 5} Support Equipment a} Engineering Equipment (bridging, trenching, mine laying, etc.) (treat as a vehicular weapon - speed, range, etc.) b} Communications Equipment [radios, radio-teletype, satcom, signal, flares] (need frequencies, modulation types, power output, antenna types, etc.) c} Specialized Vehichles (ex., ChemBioNuc detectors, Medical transports, Refueling Vehicles, Rescue Vehicles, Troop Transports, etc.) Ref: Includes Illustrated Directory of Modern Soviet Weapons, ARCO, 1986 Part 7.B.2 Essential Elements of Information B} Naval a} Organization Operational Service Admiral of the Fleet(s) Fleet Admiral/Theater Commander Task Force Commander (Eskadra/Flotillas) Battlegroup Commander (Ship Brigade) Group/Type Commander Squadron Commander Ship Commander Note: Some Shore Facilities Commanders share roughly the same status as the shipboard counterparts but, these assignments can lack in "prestige" at the lower levels and are generally not sought after because of that. Administrative may include such titles as: - Air Wing Commander - Sub Commander (Ashore) - ASW Commander (Ashore) - Shore Facilities Commands - Training School Cmmands 1} Ship Types I} Carriers (below are listed the PRIMARY type of aircraft a particular carrier class may be designed to carry - or the primary mission of the carrier) n Fixed wing n Short takeoff/landing aircraft n Rotary wing aircraft n Training n Amhibious Support Combat Command/Communication Center II} Cruisers/Battle Cruisers (Primary weapon system/Missions) [Battleships are no longer in modern naval inventories, but generally had a mission of providing area control, power projection (until post-Vietnam, conventional gun rounds on targets; Iowa, Missouri were cruise missile launch platforms) and can generally be thought of as large (battle) cruisers with bigger guns (I know, men and phallic symbols, hahahaha)] n Conventional guns n Missile launch platforms n Area Control (usually anti-air, can be anti-ship) III} Destroyers (Primary weapon system/Mission) n Conventional guns n Missile launch platforms n Anit-Air/Anti-Missile n Anti-Ship (Missile) n Anti-Submarine IV} Frigates (Primary weapon system/Mission) n Conventional guns n Missile launch platforms n Anti-Submarine n Anti-Ship V} Amphibious Warfare Ships n Large, multi-weapon, multi-function command ships n Helicopter/Landing Ship n Tank Landing Ships n Medium Landing Ships n Utility Landing Ships n Landing Craft (including some air cushion vehicles) VI} Smaller than Frigates/Support Vessels (Type names/Missions) n Hyrdocraft n Assault craft n Intelligence Collectors n Missile Range Instrumentation Ships n Minesweepers/Minelayers n Conventional Goods/Resupply Ships n Oilers n Fresh Water Carriers (for consumption and for use in boilers) n Transport (Troops, conventional weapons, missiles) n Cargo Carrier n Tugs n Hospital Ships n Salvage/Rescue Ships n Missile/Torpedo Launch Platforms n Radar Pickets n Riverine Gunboats n Submarine Support Ships n Repair Ships n Heavy Lift Ships (used to transport damaged ships) n Floating Drydocks n Cable laying ships (for communicatons cables) n Refrigeration Ships n Training Ships (sailed and conventional power) n Power Generation Ships n Degaussing/deperming Ships n Noise measurement Ships n Icebreakers n Fire-fighting Ships n Torpedo Retrievers n Target Control Ships/Boats n Diving Support Ships n Target Craft/barges (radar reflectors) n Oceanographic research/hydrographic survey Ships n Space Event Support Ships (support upper atmosphere and space research) VI} Submarines (Primary Missions) n Anti-Submarine/Attack n Ballistic Missile n Radar Picket n Test Platform n Coastal Patrol n Cruise Missile b} Training c} Support d} Personnel Missions Summary (combat only/not auxiliary or support ships) Strategic level missions Defense of the Homeland Strategic Attack/Pre-emptive strike Sea Control - coastal/open water Force or Power Projection/Support to 3rd World Countries Rapid Reaction/Forward Deployment Coastal Defense Tactical level missions (for ships and groups of ships) Anti-Carrier Anti-surface warfare Anti-air/missile warfare Anti-submarine warfare Amphibious Warfare Screening Force Conventional Gunnery Shore Bombardment Missile launch platform (cruise, ballistic, area/self-defense) Command, Communications, Control Coastal Defense Nuclear Warfare Chemical Warfare Electronic Warfare Intelligence and Surveillance Strategic Reserve Ref: Includes Guide to the Soviet Navy, 4th Ed, Norman Polmar The Shhips and Aircraft of the US Fleet, 14th Ed. 8. Analyzing Actions by military units A. After collection of various amounts of raw data, from various sources, the IA must "fuse" it. Fusion is the process of evaluating each bit of raw data while keeping in mind both the limitations of individual collectors and the collective picture that all collectors/reporting sites/agents are painting. Take for example, the situation where 4 radio interceptors are collecting against an infantry force, 2 mechanized infantry vehicles are conducting reconnaissance patrols, we have managed to capture some enemy soldiers, and we have some captured/found abandoned documents. The radio interceptors can (and do) tell us that approximately 32 "stations" are broadcasting; they can even tell us who talks to whom, when and how much. They can even begin (after a while) to follow individual voices from network to network and frequency to frequency. Using simple techniques, they can locate the lines of bearing from their (friendly) locations to the point of greatest signal strength (the probable location(S) of the enemy transmitters). By plotting this information in various ways, we can track movements by indvidual transmitters and the enemy force as a whole without ever having visually spotted it. But, people lie. The mech infantry recon vehicles are acting as our eyes. By coordinating their patrol with the information from the radio interceptors, our IA has directed the patrol to locations where visual observations of the enemy transmitters may be made. The recon patrol reports on unit size, markings on vehicles/shoulder patches, vehicle types, number of infantry observed, driection/speed of movement of enemy units/personnel, etc. Merging this raw data with that from "intermediate" analysis of the radio interceptors' data (translations of the enemy reveal certain order given by specific transmitters and other transmitters responding by moving as directed by the first transmitter) we begin to develop a preliminary picture of the organizational structure of the enemy unit facing us. One of the enemy soldiers we have captured has a shoulder patch similar to that reported by the recon patrol. We direct our interrogation efforts toward gaining information about the intent of the enemy force, its command and control procedures and its relationshhip with higher headquarters. WE are effective (use torture if you choose - I was just good vice abusive) and learn that the soldiers' believe that the intent of the enemy unit is to take a bridge we hold. I say they believe that because, as I mentioned before - people lie. Officers don't necessarily reveal their true intentions to their men - any move on the bridge might be just a diversion instead of a serious attempt to take the bridge. (Sketicism or a somewhat jaundiced eye are useful tools for IA's). Another soldier's story (this guy doesn't have the same shoulder patch) tells a slightly different story - supporting the diversion theory. From a third soldier, assigned to a fuel transport unit he claims, describes nearly empty fuel trucks being ordered to move parallel to the front lines without refueling themselves any more than necessary. This too supports the diversion theory. The documents are maps and copies (burned but still readable through surface charring) of orders detailing the assault on the bridge. There are a number of arrows drawn on the maps which show routes of march and axis of attack on the bridge. Other documents show frequencies for artillery support, code-words and callsigns. Though some of the documents are marked classified, the situation in which the documents were found (included in the report submitted by the friendly force finding the documents) or captured (especially if the douments were hidden on captured soldiers) a good IA uses that jaundiced eye and doesn't take anything for granted. Map analysis of the region surrounding the bridge in question identifies our forward area fuel resupply point as being within 1.5 kilometers of the bridge - not a huge stretch in the mechanized vehicles the enemy is tooling around in. Back to the patrol, over the last two hours they have observed six tanks moving in the direction of the bridge - where earlier none of our front-line troops had reported recent contact with any tanks. We ask the radio interceptors if they have noticed any tank specific radio traffic and BINGO, those boys have been talking about the having to turn at an intersection past the bridge - coincidently, the intersection just HAPPENS to be within 1 mile of our fuel point. We report this developing picture to our Commander('s staff) along with the possible interpretations of the raw data. Unless pinned down, we let the Commander decide what the enemy intention is - no use putting our heads in the noose just yet - and go back to collecting and analyzing more data. New reports of enemy sightings come in from non-intelligence related friendly units - these reports refine the location, size, rate of march and formation of the enemy force. AS the picture becomes incontrovertible, we report back to the CO that the enemy passed the bridge and our conclusion is that he's going for the fuel point. The CO smiles as he tells us that after our first briefing to him, he'd taken the prudent precaution of moving the fuel point to another location - but left a couple of empty trucks ther as decoys/bait. Instead, the enemy will find three of our friendly tanks and 2 anti-tank missle crews hidden in ambush in the treeline surrounding the now-abandoned fuel point. THAT is how military intelligence works at its best. Collect, analyze, collect some more, re-analyze, report, collect some more.. .. .. .. A circle to be sure, but very rewarding !!!! Note: I may return to the EEI of section/Part 7 later, but it grew tedious... If anyone else wishes to contribute, please do.... DrmWeaver2 aka John Martin (in my other life) +++++ ++ ++ + ++++ + + + + + ++ +++ + @ + +++++ ++ ++ + + ++ + +++ ++ ++++ ++ +++ ******************************************************** * Dreams are what the world revolves around. * * If it weren't for Dreams * * there would be no computers, * * and we'd be discussing something else. * *********************************************************